Shaders icon

Shaders

Claim

Shaders is a design platform for interactive WebGPU effects for websites and frontend apps, with a visual editor, preset library, framework exports, and agent support.

Shaders

Overview

Shaders is a design platform for creating WebGPU-based visual effects for modern frontend applications. It combines a shader component library, a visual editor, preset browsing, and export workflows so teams can assemble interactive graphics without writing shader code from scratch.

The product is built for designers and frontend engineers who need production-ready effects for landing pages, product showcases, logos, backgrounds, and design systems. The site positions Shaders as a tool for visually composing shaders, adapting them to brand assets, and exporting code that fits into Vue, React, Svelte, Solid, JavaScript, and Framer workflows.

Core capabilities

Component and preset library

Build with an extensive library of GPU-powered components instead of starting from shader code. The homepage says there are 160+ base components, and the presets page shows 800+ presets across collection types.

Visual editor and infinite canvas

Design shaders visually on a redesigned canvas with layers, transform controls, properties, and instant updates. v3 adds an infinite canvas for arranging multiple shaders in one workspace.

Asset-driven effects

Import images, videos, and SVG assets and use them as inputs for shader effects. The product pages also mention generating shape effects from SVGs.

Interactivity controls

Make effects respond to mouse movement, automatic animations, scroll, motion timelines, or reactive state from code.

Framework export and plugin surface

Export clean component code for Vue, React, Svelte, Solid, JavaScript, and Framer, with code export available in Pro and one-click install inside Framer.

Agent workflow support

Use Shaders MCP to let compatible agents search presets, install shaders, customize props, and connect them to application state. The agents page lists support for Claude Code, Cursor, Codex, Antigravity, and Windsurf.

Common use cases

  • Marketing and landing pages

    Build animated hero sections, product showcases, and landing page backgrounds that need motion or visual depth without hand-writing shader code.

  • Brand identity motion

    Turn logos and other brand assets into reactive visuals using imported SVGs, custom materials, and shape effects that match an existing design system.

  • Multi-shader exploration

    Compose multiple shader layers on one infinite canvas, compare alternatives side by side, and iterate on visual directions before shipping.

  • Agent-assisted implementation

    Use the MCP workflow to let an AI coding agent find a preset, customize parameters, and install it into a project with less manual setup.

  • Frontend integration

    Create production-ready component exports for Vue, React, Svelte, Solid, JavaScript, or Framer so shader effects can live inside an existing frontend stack.

Pros and Cons

Pros

  • Large library of base components and presets gives users starting points instead of blank-canvas shader work.
  • The visual editor supports layer-based composition, canvas organization, and instant feedback while editing.
  • Users can import their own images, videos, and SVGs, which makes it easier to adapt effects to existing brand assets.
  • Export targets include several mainstream frontend frameworks plus Framer, making the output easier to slot into existing projects.
  • The agent workflow lets compatible coding agents search, customize, and install shaders from the account rather than requiring manual discovery.

Cons

  • Advanced plans are required for several core workflows, including Pro-only code export and the Shaders MCP access mentioned on the agents page.
  • The source does not provide full integration documentation here, so framework and agent setup details may require checking the product docs.
  • The product is centered on WebGPU effects, so teams that do not need shader-based visuals may not benefit from the full workflow.

FAQ

What is Shaders?

Shaders is a design platform for creating WebGPU-based visual effects in modern frontend frameworks. It combines a component library, a visual editor, and export workflows for production use.

What frameworks does Shaders support?

The source explicitly lists Vue, React, Svelte, Solid, JavaScript, and Framer as supported export surfaces or quickstart/plugin targets.

What do I actually export from the editor?

According to the pricing page, Pro includes unlimited code export, and the homepage says you can export clean component code that fits naturally into your application.

Are the effects animated or interactive?

The product pages describe WebGPU effects that can be interactive and reactive, driven by mouse movement, automatic animations, layer mapping, scroll, motion timelines, or application state.

Is Shaders free to use?

Yes. The pricing page shows a free plan for learning and experimentation, and Pro and Team plans for production-oriented features and collaboration.

Quick Facts

Category
Design Tool / Developer Tool
Primary use
Creating interactive WebGPU shader effects for websites and frontend apps
Supported surfaces
Vue, React, Svelte, Solid, JavaScript, Framer
Pricing
Free plan available; Pro starts at $20/mo; Team starts at $150/mo
Agent support
Shaders MCP for MCP-compatible agents
Source domain
shaders.com